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Where are the bugs, let me at em...
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Topic: Where are the bugs, let me at em... (Read 3578 times)
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X-Seti
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Re: Where are the bugs, let me at em...
«
Reply #30 on:
November 17, 2008, 09:41:06 pm »
Ill get rignt on these next week sometime, but i wont be releasing anything soon, as I have made some major changes to the cities to path the way to 50 States.
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X-Seti
Position: Executive Consultant
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Re: Where are the bugs, let me at em...
«
Reply #31 on:
November 20, 2008, 10:56:45 pm »
Keep them coming, we getting somewhere arnt we
Gone.
Gone.
I cant find this?
Sorted, Job done!!
I already fixed this bugger, looking at this again.
Next!
Gone.
Update as I fix.
In los santos there are a few lamposts on the freeway in the middle of the road.
What!. whot!
AHAHHH! I would like some more information on the location of this, almost impossible to find given the piccy?
Removed up the ying-yang
But I love floaty things, dont you
fixed
Something is going there
«
Last Edit: November 21, 2008, 03:46:55 pm by X-Seti
»
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madman
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www-mad-man.co.nr
Re: Where are the bugs, let me at em...
«
Reply #32 on:
November 20, 2008, 11:35:59 pm »
on the way up to the top of the mountian on SA there is two sides of a log cabin, front and back, floating.
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http://www.mad-man.co.nr
d0mm2k8
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Re: Where are the bugs, let me at em...
«
Reply #33 on:
November 22, 2008, 12:07:02 pm »
Yey awesome fixes and can't wait to see what goes in that place
N floaty things are good - but floating trees scare me
And ive already found like 50 more things since this update that i will send some time but 1st i'm just gona make sure there isn't anymore (theres probably loads i'm not gona find anyways but it is a huge mod after all)
Thanks
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d0mm2k8
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Re: Where are the bugs, let me at em...
«
Reply #34 on:
November 23, 2008, 09:57:57 pm »
Here's some of the other things but not all of them - i lost most of the pics n i'll have to take them again
.
But anyways...
Here's the one you couldn't find last time.
The building in MLL made up of 4 of that really big building in VC has a big gap in the middle. Not that important at this stage but can be done eventualy.
There is a non solid building in MLL about half way north and east.
Also here in MLL there is a half floating building with a weird walll near it. There's also a pic to give you an idea where it is.
The big pointy building in LC needs a roof and some other stuff.
The mountains in shoreside vale (that i call MOL - mountain of liberty
) are not solid in alot of other place because of the player not been able to reach these places in gta3 but in this mod you obviously can.
And the last one for now is a wall that isn't solid near the bridge that leads to shoreside vale ( i call it the BOL, any wonder why lol?).
I'll send you the others next time i go on SOL. N' btw one question. Are you bothered about small gaps between roads and paths?
Thanks
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X-Seti
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Re: Where are the bugs, let me at em...
«
Reply #35 on:
November 24, 2008, 01:42:59 am »
thankyou, this will keep me going, gaps you say, only the big ones.
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d0mm2k8
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Re: Where are the bugs, let me at em...
«
Reply #36 on:
November 24, 2008, 05:47:41 pm »
Ok i'll get those other ones to you soon as i am finding it hard to use fraps and imageshack lately.
Also i have started to take up scm coding and have learnt some basics at the moment, so i was just wondering if in about a years time you will still need coders?
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X-Seti
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Re: Where are the bugs, let me at em...
«
Reply #37 on:
November 24, 2008, 08:36:31 pm »
I need SCm coders all the time, could you install a cords progy so i could use the cords to find the problem.?
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jkmit
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Re: Where are the bugs, let me at em...
«
Reply #38 on:
December 06, 2009, 06:28:14 pm »
I don't know if this is a bug or not, or just maybe some bad modeling, but there's a large bump in front of this house behind SSV
also, not a bug, but a suggestion, some better road signs in the tunnel would be awesome, because most of the time, I don't know where I'm going.
just north of the police station in SSV one of the road signs is upside down
also, I know in gta 3, the interior of Joey's garage is hollow, so I was thinking, maybe you could put a gate in front of the opening or something, to keep players from accidentally falling through the back wall and drowning. just a suggestion.
«
Last Edit: December 08, 2009, 12:17:02 am by jkmit
»
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Beethoven
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Re: Where are the bugs, let me at em...
«
Reply #39 on:
January 03, 2010, 08:25:51 pm »
Dude, when you die, the game crashes.
Music skips
Let me know if you want a theme song
www.myspace.com/enricocarusoonline
<3
Wicked Idea.
I'm an amateur, but doing what I can.
But I'm also a composer, so if you want an awesome theme for the release when it's done, let me know, it's on me. !!!!
THE FIRST MATRIX
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X-Seti
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Re: Where are the bugs, let me at em...
«
Reply #40 on:
January 05, 2010, 11:36:19 am »
I would like some more into on your dying/ crashes, as I do not crash when I die on this version.
Burning and Dying, Drawning, Bad meds? umm how are you dying?
I do not hold anyone back when they want to help.
Music theme would be a cool edition.
New videos to replace R*'s and maybe a weird style R logo, joke style
I would be very happy for any help.
«
Last Edit: January 05, 2010, 11:39:56 am by X-Seti
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Turbokat
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Re: Where are the bugs, let me at em...
«
Reply #41 on:
January 15, 2010, 04:26:08 pm »
Got HUDs from both SA and VC.
«
Last Edit: January 15, 2010, 04:29:36 pm by Turbokat
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X-Seti
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Re: Where are the bugs, let me at em...
«
Reply #42 on:
January 15, 2010, 10:21:21 pm »
Goto game options and turn off hud and blip.
I
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