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Author Topic: Sim City Style Construction!  (Read 1109 times)
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« Reply #15 on: January 13, 2011, 06:07:02 pm »
Looking at them now Smiley

I have been working on the seabed. Smiley

It is not easy creating it for all the map..

I am thinking of changing Mainland Liberty to Detroit or Chicago?

Smiley

BrigF-SOL.skp, I could never get scetchup working.
« Last Edit: January 13, 2011, 06:09:05 pm by X-Seti » Logged

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« Reply #16 on: January 14, 2011, 12:07:42 am »
if your struggling i can always convert to a 3ds file -

tell me and ill convert to 3ds or DFF
i re-jigged 2 textures incase of scale
 


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« Reply #17 on: January 14, 2011, 12:38:38 am »
The file format you sent me can not be loaded by anything i have on here.

I only use 3dsmax, or Blender on Ubuntu.

If you could convert it to dff, txd that would be a help or to save time on your side 3ds will be just fine.




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« Reply #18 on: January 15, 2011, 12:43:14 am »
3ds Max 11 should load .skp(sketchup files) but when converting them to .dff they end up being corrupted, for me at least..

To save you time I went ahead and got Robs bridge ingame with a working(reduced poly) .col file. Ill upload it to the ftp shortly.

In KED:


* As you can see it doesn't quite fit into the space provided. Thats mostly my fault though, since I didn't send Rob the landscape from both sides of the bridge when he requested it. It should be an easy fix now that the bridge is modeled though.

In Game:




« Last Edit: January 15, 2011, 12:45:06 am by Platinum » Logged

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« Reply #19 on: January 15, 2011, 01:15:50 am »
Looks nice, Max 9 is all I have right now, so those files from skeathup isnt there dff plugins for that
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« Reply #20 on: January 15, 2011, 10:42:23 am »
hi folks , well done platinum in putting in-game   i see you have the old files, i updated a final file with different tower sizes and better texturing check with  Xseti or ill post you a link for the final  art


again....    well impressed    

yeh it would of been better to get the lanscape on both sides then i could of made it fit exactly... get back to me folks if i need to re jigg anything or fix scale     or ALPHAS 

« Last Edit: January 15, 2011, 10:47:30 am by junox » Logged

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« Reply #21 on: January 15, 2011, 10:49:28 am »
was also thinking i have some spare road sections  free just  now  if you'd like 1 or 2 different roads   Smiley
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« Reply #22 on: January 15, 2011, 11:23:04 am »
Today I feel stuffed, Could not rest very well last night.

Sitting here like a zombie, trying to think of something smart to type.

Ok, Yours and Mr P's contributions.

I'd be happy for anything you have to offer as it all helps in someway.

I have another islands in the works, this goes in the big empty area above SF and Vegas, links to MLL via a bridge and joins the SF side with a tunnel (WIP).

I was doing all this, recreating the seabed thinking what can go in that hole.





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« Reply #23 on: January 17, 2011, 12:21:38 am »
The models are very good, and I am stunned at the cafe.

Looking at how it was created, am I right in saying the same could be done to some places in LC?






The bridge fits in perfectly Tongue

The cafe really does look the part Smiley

I will add these contributions section to the board with these heading it.

Thanks again Smiley

« Last Edit: January 17, 2011, 12:22:31 am by X-Seti » Logged

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« Reply #24 on: January 21, 2011, 08:24:48 am »
Here is a preview of plot8 in KED.. I still have to fix up some things place fix up the 2 store interiors(probably with objects from SA) and more importantly i have to get a proper col. Hopefully I have it done this weekend.




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« Reply #25 on: January 25, 2011, 01:33:17 pm »
Hows things going M8. are you still having col issues.
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« Reply #26 on: January 25, 2011, 06:26:08 pm »
Hows things going M8. are you still having col issues.


Oh no, i fixed that over the weekend. Just gotta fix up some of the textures and add interior objects. Ive been busy the past 2 days as I usually am Mon-Tues and Thursdays. I should have this done hopefully tomorrow. Could you post the plot for the big blue building, i'll re-do that next.
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« Reply #27 on: January 26, 2011, 01:18:54 am »
URL=http://img151.imageshack.us/i/ked1.jpg/][IMG]http://img151.imageshack.us/img151/6635/ked1.th.jpg[/img]

EDit just checked the image file is 218,302 kb i had 2 maps on the go at this point  ill try and reconstruct the other map now see what i can find on the hdd i got back
  this is platinums idea. was going to leave this till spring time to reconstruct this  - im working on the megacity 1 mod just now

i also have the new file  that i made after i lost the hdd much better quality


 

ive got too many model sections to post images  give me a shout sometime

anyone into judge dredd ?





[/URL]

EDit just checked the image file is 218,302 kb i had 2 maps on the go at this point  ill try and reconstruct the other map now see what i can find on the hdd i got back
  this is platinums idea. was going to leave this till spring time to reconstruct this  - im working on the megacity 1 mod just now

i also have the new file  that i made after i lost the hdd much better quality


 

ive got too many model sections to post images  give me a shout sometime

anyone into judge dredd ?





« Last Edit: January 26, 2011, 08:30:10 am by junox » Logged

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« Reply #28 on: January 26, 2011, 11:28:20 am »
SOL is the home for unwanted models and maps, we never put an old model down. Tongue

I will accept anything no matter what it is.

You know the ftp, so send them in.
« Last Edit: January 26, 2011, 07:56:32 pm by X-Seti » Logged

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« Reply #29 on: January 26, 2011, 03:20:51 pm »
okay. i will get them sent to you .. ehm ftp i need link and i suppose i install an ftp uploader  maybe - sorry its been years since i  used ftp

i  attached a  zip file and uploaded it please say if it worked
« Last Edit: January 26, 2011, 06:18:53 pm by junox » Logged
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