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Author Topic: GTASOLbeta 50.05 (Stable) Released (file download links)  (Read 3669 times)
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« on: November 12, 2008, 05:31:44 pm »
Please note; Changes to the site will not affect mod linking or status.

GTASOLbeta50.05 (Stable) Released
GTASOL (SA) Beta 50.05 (BlueBird) coming soon.


The final release date for this mod has been set back because of some issues getting everything together; I will keep all of you informed as to when that will be.

A) Still awaiting missions to be added and coded into the SCM.

B) Paths and water bounds to be fixed soon, others will be continuing on with this step as I'll be taking a short break and soon be starting '50-SOL'.

There is no EXE released within this mod, this can be download here at the bottom of this post.

Major changes to the game files since beta 50.0:

1. A new ID layout for all the IDE and IPL files where all the objects now range from 600- 15900. As well as fixing two major issues; the bugs around the map that created the random crashing and the vehicle damage bug.

2. All models have been either recreated or reconverted without the alpha corruption that you got from using KAMs scripts.

3. Replay system has been fixed, as well as the vehicle collision bug.. (needed models got deleted from the gta3 img file, and have been put back)

4. New 2dfx arrey setup, Lighting objects can be stand alone and not linked to any other objects, also with the ability to tag light object using IPL entires.

5. 120 SA Vehicles now added, VC vehicles are now set as default and added back into the mod.

6. Optimized maps that will path the way to this mod running on SA, also the SA map has been raised from sea level, no more dawning.

7. GTA3.img file has been rebuilt and loaded back in (GTA_VC.Dat) IDE entry order. (Radar.txd, Peds, Game Parts, Vehicles, Models, Ifp and light dffs, SA Vehicles)

8. Respawn cords have been fixed, no more fulling in random places.

9. Updates now possible, just changing the files in the data folder.

Download link for GTASOL50.5Stable(DogHouseEdition).rar Updated version (12th November 2008)
Download link for GTASOL50.5(December)Patch.rar Updates from the 21Nov2008, Beta 50.1/50.5 Only (December 2008)

Game exe for version 50.05, Please do not upload this file onto any other site!.
Download for the Game GTA-SOL.exe

Moddb, and filefront first, looking for mirrors





Please consider posting your machine specs before or after loading the exe, Thankyou, this will help future bug fixing.

After you download the mod, Come back to us and say thank you, this goes along way also, also consider clicking in the POLL above.

Changes since Beta 50.0

Nov10,2008


1.Fixed roadsigns in LC.
2.Sign in portland (Showroom)
3.Pol pos club added back in VC
4.Mansion door added back (SCM needs to be fixed too)
5.Building in staunton island fixed, model face was reversed.
6.VC airport planes fixed, writing removed.
7.Runways have been joins up, VC airport.
8.GTAIII textures added back.
9.Holes in GTAIII portland filled up with buildings.
10.Downtime mods currected.
11.Ramp near haymans fixed.


Oct29,2008

1, Lampost fix (LC)
2, Weird object removed from portland
3, Railtrack fixed (LC)
4, SF ide bugs fixed
5, Subway station issue sorted
6, Logo problem fixed
7, MLL building ground fixed
8, 3 new txds to be added to the img file.
9, Hyman stadium boards fixed (VC)
10, Other fixed to VC realtrack
11, 48.0 Mods added back to 50.1 (downtown)


Oct28,2008

1. Fixed tunnel in mll.
2. Removed overlapping base building.
3. Fixed cargo container on mll.
4. Replaced broken road texture.
5. Fixed col issues around mml.
6. Fixed ide file for sf.
7. New collision file added for mainland models.
8. Removed double rader from SF airport.
9. fixed a tiny bug in vages.
10. fixed the crossing tunnels bug (LC)
11. added a new pier to MLL.
12. old models around Portland North removed.
13. Mainland liberty car show building fixed.
14. Plane in midair (SF) fixed with sign added back.
15. End of tunnel texture fixed (MLL).
16. Tunnel overlay issue sorted.
17. Some of the trees collision have been fixed, not all. (TBA)
18. VCS road in VC fixed
19. Hills near north bridge fixed.
20. Building overlapping railtrack removed.
21. tons more.

Enjoy Smiley
« Last Edit: December 08, 2008, 01:30:47 pm by X-Seti » Logged

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« Reply #1 on: November 12, 2008, 07:44:32 pm »
Nice job again  Grin very good and can't wait for Bluebird version. But at the moment the download link doesn't seem to be working for me  Huh?
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« Reply #2 on: November 12, 2008, 07:55:38 pm »
looking into that now

Edit, link was wrong, try now

Oh check the bugs topic, your see whats been done and what has not. Smiley
« Last Edit: November 12, 2008, 07:56:56 pm by X-Seti » Logged
Bono

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« Reply #3 on: November 15, 2008, 06:36:37 pm »
Sorry im new. For what GTA is this mod? VC? SA? III?
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« Reply #4 on: November 17, 2008, 10:36:44 am »
For now VC, soon SA aswell Smiley
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« Reply #5 on: November 18, 2008, 05:04:05 am »
Is there a patch file for this, or do we have to download the whole mod again?
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« Reply #6 on: November 18, 2008, 01:08:37 pm »
I am working on a patch from to update beta 50.0/1

Bear-with me, I am having issues finding time to do this Smiley
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« Reply #7 on: November 21, 2008, 12:32:43 am »
sorry i am new wheres the link to download?
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« Reply #8 on: November 21, 2008, 01:29:06 am »
i also cant find it
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« Reply #9 on: November 21, 2008, 11:49:20 am »
sry i'm new in download link is the hole game or just the mod for vc and i must download GTA_SOL.EXE to right ? Roll Eyes
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« Reply #10 on: November 21, 2008, 12:10:51 pm »
Yes you do, and the links are on the first page.
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« Reply #11 on: November 21, 2008, 09:16:37 pm »
Is there a patch file for this, or do we have to download the whole mod again?

Update for those who have beta 50.1 and 50.5;

GTASOL50.5(December)Patch

Links are on the first page of this thread Smiley
« Last Edit: November 21, 2008, 09:18:09 pm by X-Seti » Logged

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« Reply #12 on: November 22, 2008, 02:32:18 pm »
I think the link to the patch is linked to the November patch as it says on the folder name and in the read me after you download it.
You'll probably have to redo the link  Undecided
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« Reply #13 on: November 22, 2008, 02:48:49 pm »
Downloaded the update patch

Sorry to sound dumb on this, but how do I add those five files into the gta3.img file?
The readme mentions a folder (there isn't one with that name), but I found the gta3.img file.
Do I have to add the files into the gta3.img file? Or do I have to create a new folder called gta3.img?

I remember playing around with the gta3.img file with the imgtool back when beta49 was around, and I just had a look at the imgtool util so I remember how to add add files and rebuild the img file.

I just want to make sure this is what I have to do first so I don't go doing things unncessary and/or screwing things up (which would then need a reinstall of VC etc).
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« Reply #14 on: November 22, 2008, 04:13:09 pm »
As you can tell releasing the mod is not that easy given I like to make the updates move with time as things change on a day to day basis with the mod.

The downloader has two choices;

Download the big file release, those who have broadband downloading 400Mbs, this is not much of a problem but for those on slower connections I have tried to release smaller patches that only fix some of the problemd without much messing around adding, replacing or deleted old files.

I'll attach the imgtool to this post, The imgtool is also released with the mod in the tools folder of the main release, but depending on the version you have your only need to add the files the readme says, and replace just one.

After you have made all the changes to the img file, just rebuild it.

But if your happy with 50.1 then just leave it be, but you could try and just replace the data folder and leave the models out Smiley

 
« Last Edit: November 22, 2008, 04:14:11 pm by X-Seti » Logged
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