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Author Topic: GTASOLbeta 50.01 (Stable) Released (file download links)  (Read 2203 times)
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Position: Executive Consultant
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« on: October 02, 2008, 11:40:08 pm »
Please note; Changes to the site will not affect mod linking or status.

GTASOLbeta50.01 (Stable) Released
GTASOL (SA) Beta 50.05 (BlueBird) coming soon.


The final release date for this mod has been set back because of some issues getting everything together; I will keep all of you informed as to when that will be.

A) Still awaiting missions to be added and coded into the SCM.

B) Paths and water bounds to be fixed soon, others will be continuing on with this step as I'll be taking a short break and soon be starting '50-SOL'.

There is no EXE released within this mod, this can be download here at the bottom of this post.

Major changes to the game files:

1. A new ID layout for all the IDE and IPL files where all the objects now range from 600- 15800. As well as fixing two major issues; the bugs around the map that created the random crashing and the vehicle damage bug.

2. All models have been either recreated or reconverted without the alpha corruption that you got from using KAMs scripts.

3. Replay system has been fixed, as well as the vehicle collision bug.. (needed models got deleted from the gta3 img file, and have been put back)

4. New 2dfx arrey setup, Lighting objects can be stand alone and not linked to any other objects, also with the ability to tag light object using IPL entires.

5. 120 SA Vehicles now added, VC vehicles are now set as default and added back into the mod.

6. Optimized maps that will path the way to this mod running on SA, also the SA map has been raised from sea level, no more dawning.

7. GTA3.img file has been rebuilt and loaded back in (GTA_VC.Dat) IDE entry order. (Radar.txd, Peds, Game Parts, Vehicles, Models, Ifp and light dffs, SA Vehicles)

8. Respawn cords have been fixed, no more fulling in random places.

9. Updates now possible, just changing the files in the data folder.

Download link for GTASOL50.1Stable(AngryBull).rar Updated version (November 2008)
Download link for GTASOL50.3(November)Patch.rar Updates from the 29OCT2008, Beta 50.0/50.1 Only (November 2008)
Download link for GTASOL50.5(December)Patch.rar Updates from the 21Nov2008, Beta 50.1/50.5 Only (December 2008)

Game exe for version 50.01, Please do not upload this file onto any other site!.
Download for the Game GTA-SOL.exe

Moddb, and filefront first, looking for mirrors






Please consider posting your machine specs before or after loading the exe, Thankyou, this will help future bug fixing.

After you download the mod, Come back to us and say thank you, this goes along way also, also consider clicking in the POLL above.

November 2008 patch Smiley



Oct28,2008


1. Fixed tunnel in mll.
2. Removed overlapping base building.
3. Fixed cargo container on mll.
4. Replaced broken road texture.
5. Fixed col issues around mml.
6. Fixed ide file for sf.
7. New collision file added for mainland models.
8. Removed double rader from SF airport.
9. fixed a tiny bug in vages.
10. fixed the crossing tunnels bug (LC)
11. added a new pier to MLL.
12. old models around Portland North removed.
13. Mainland liberty car show building fixed.
14. Plane in midair (SF) fixed with sign added back.
15. End of tunnel texture fixed (MLL).
16. Tunnel overlay issue sorted.
17. Some of the trees collision have been fixed, not all. (TBA)
18. VCS road in VC fixed
19. Hills near north bridge fixed.
20. Building overlapping railtrack removed.
21. tons more.

Oct29,2008

1, Lampost fix (LC)
2, Weird object removed from portland
3, Railtrack fixed (LC)
4, SF ide bugs fixed
5, Subway station issue sorted
6, Logo problem fixed
7, MLL building ground fixed
8, 3 new txds to be added to the img file.
9, Hyman stadium boards fixed (VC)
10, Other fixed to VC realtrack
11, 48.0 Mods added back to 50.1 (downtown)

« Last Edit: December 20, 2008, 08:36:28 pm by X-Seti » Logged

Position: Executive Consultant
Title: Network Admin
Post Count: 421
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Karma: +121 / -0

« Reply #1 on: October 11, 2008, 12:04:32 am »
Some people who have downloaded the mod have been having issues with winrar, not unpacking all the files.

Running the game they find an exception error.

Unpack the 7s file from the rar file, then open it with the attached file, 7z457.rar.
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« Reply #2 on: October 26, 2008, 01:44:39 pm »
Where Can i find the complete Version? with maps and so. icant find the download link.
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« Reply #3 on: October 26, 2008, 02:33:37 pm »
All the info you need is on the first page, with the download link and 2 other attached files.
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« Reply #4 on: October 26, 2008, 03:24:12 pm »
Ok Thanks i had overreaded that, sorry Smiley
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Micdu70

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« Reply #5 on: October 29, 2008, 11:36:00 pm »
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« Reply #6 on: November 08, 2008, 09:00:31 pm »
Where i can download exe Huh??? Undecided
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« Reply #7 on: November 08, 2008, 09:14:05 pm »
I have the EXE posted around the board and in this topic, Look! at the bottom of the first post in this topic, even its own section above.



Spend some time looking around this topic, The exe is not that hard to find Smiley

« Last Edit: November 08, 2008, 09:20:38 pm by X-Seti » Logged
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